package Application.UIEditApplication.view.scene
{
	import XComponent.show.XGrid;
	import XComponent.show.XGridBox;
	import XComponent.show.XSprite;
	
	import fl.controls.Button;
	
	import flash.display.Sprite;

	public class UIEditScene	extends Sprite
	{
		public function UIEditScene()
		{

		}
	}
}